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Part
Six: Overview
In this section
you will take a first look, a preview of your map.
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6.1
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Copy
the relevant map folder to the Cataclysm Multiplayer
directory. |
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6.2
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Load
up the Map in the game and take a look around. |
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6.3
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Tweak
the Map and take a look at the changes you make. |
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6.4
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Part
Six Summary. |
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Quick Links Relevant
to this Chapter
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6.0
Preview the Map
Using
the windows shortcut ALT-TAB to switch between the game
and desktop is how all the tweaking is done. Did you read
the point in the Primer about downloading maps over WON
when online? The 'restarting Cataclysm so it recognises
the new folders added' bit? Well, the same process happens
whenever you add a map folder into the Multiplayer folder,
you wont see it listed in the game until you quit and then
restart the game. But happily this does not apply to the
folders contents, you can add empty folders containing
nothing but a Level file and still have them listed when
you start up the game, then add what you need to the folder,
delete it, change it, swap it for another file etc, all
while the game is running, ALT-TAB back into the game, reload
the map, view your changes.

6.1
- Copy
the relevant map folder to the Homeworld Multiplayer directory.
Now,
copy your DSpiral2 folder into the Cataclysm/Multiplayer
folder (if its not already there). Your DSpiral2 folder
should contain the following files;
DSpiral2.level
Description.txt
Mothership_0.missphere
Mothership_1.missphere
Resource.missphere
03mediumrare.dist
04medium.dist
05mediumwell.dist
type0.dist
type2.dist
type3.dist
type4.dist
Make
sure that it does, then away you go and start up Cataclysm.

6.2
-
Load up the Map and take a look around.
In
the Multiplayer/Skirmish Vs CPU/Set Up Game/Basic Options
screen, your mission is listed as; ‘Downward Spiral (2
Players)’. Take note of the description box when you
select your map, make sure all is well.
If
you cant see your map listed then you have made a mistake
somewhere, most likely in the naming, check that the folder
name matches exactly (Case and Spelling!) the name of your
map as written in the DSpiral2.level file, as I was saying
here. Possibly,
you never actually changed the map name itself in the *.level
file and it may have been recognised but the game has it
listed as something else, ie 'HWC Tutorial Map' or whatever.
If you can see it then select it anyway, we can change
everything later.
6.2.1
- You
only have the map set up for two players at the moment so
start up a 2-player game on your map.
Did
it work? It should have, if not be sure to go through each
stage of the tutorial checking you done everything right
added everything I told you to, and remember; case
and format. Case and format and Spelling.
One spelling mistake pasting mistake (too many comma's?
My favourite)or a mistake in the case of a filename whether
its the actual file name or how its named in the level file
will cause a crash.
6.2.2
- In
the game, look around, marvel at your stellar work thus
far. You should see two MS's 100km from each other,
either side of the nebula that lies at the heart of the
‘Ferrous Faucets’
map.
6.2.3
- Pay
attention that the background matches the light source (A
minor yet important point. My original version of ‘Lughnassad’ had the lighting all mixed up and I only noticed after
I had spent ages placing all the resources and stuff. I
had to virtually rewrite the whole damned thing after that.
Man, I was royally
miffed).
6.2.4
- Are
you happy with the music?
6.2.5
- Are
the two players facing the right direction and are all the
ships placed okay? (send off your scouts towards the CPU
Mothership to check this, or, record the game then check
the recording for it's disposition and facing, or restart
the game and hope you get put in the other player starting
position. I think recording is the best option though, its
a good habit to get into, especially if you have 8 players
to check).
6.2.6
- When
you are finished quit out of the map, back to the main menu
and press Alt-Tab to jump back to desktop, you will want
to keep Cataclysm running from now on.

6.3
- Tweak
the Map and take a look at the changes you make.
Okay,
lets tweak a little bit. We’ll fool around with your description
box and the light source. Remember you are now working
from the files within the Cataclysm/Multiplayer Directory
itself if you created your map elsewhere. Remember, don't
touch the map folder itself! From here on only save/delete/rename/etc.
the files this map folder contains.
6.3.1
- The
Description box looks a little bunched up lets space out
those lines of text a little. This is easily accomplished
here by adding in two more lines beginning with ‘Description<tab>’
in the Description.txt file. Add these lines in the relevant
places so your first few lines will look like this;
Description
Downward Spiral (2 Players)
Description
Description
WooHoo!
My glorious HW:C map! Who's da man!???
Description
Description
Settings: Crates off.
Description
AUTHOR: Dylov (dy.lov@techemail.com)
Description
VERSION: 1.0 (January 11 2001)
You
could if you so wish make the 'Downward Spiral' title Bold
by adding the usual '&' (shift-7) in front of every
letter, but note that if you do this, the game still regards
the '&' as a space used and even though you cant see
the '&', you will still see the effects it will have
on long titles, you will find it wraps the line.
6.3.2
- If
you were using the background supplied by /downslope\ here,
you’ll have noticed that /downslope\ has set his light source
as almost directly above and slightly more to the rear of
your player 1 (mothership_0.missphere file) starting position,
so you would want to move the background
about a little to match up the star with the light source.
In
the level file you would need change the background line
a little, we won't want to rotate it up/down (as /downslope\’s
background is completely unforgiving for even a minor changes)
but we would rotate the left/right (rotz) by a small amount
though, say; 20°.
(Remember that x=0°
when we rotate the map, we are rotating it ‘anticlockwise’,
by 20°).
The
line would now look like this;
Background
Downslope, 20, 0
If you
were following closely and used the background from mission17
here, then taking a look at the map we see we need to move
the background down a little, however as soon as the background
vertices (the pretty colours) reach an edge of the map they
start to warp, so we wont be able to change it by much.
I will demonstrate this warping here, rotate the background
down 25° by changing the background roty in the line
thusly;
Background
mission17,
0, -25
Restart
your map. Pretty messy huh? Well what i do here is slightly
change the background rotation in the level file, jump back
in and check the results and repeat until I come up with
the best looking rotation I need. In this case, after tweaking
away I finally settled on a rotation of -7° so the final
background line should look like this;
Background
mission17,
0, -7
6.3.3
- Still
in the level file, lets look at the Overall map size. Select
any of your ships and see how far out, away from the centre
the ships can move. We can see that our 100km radius looks
okay here, so we will leave it as it is. This may change
later, but because we have drawn our map out we already
have a good idea that this will be fine and compared to
Ferrous Faucets, the 100km radius sits rather well.
6.3.4
- Okay
have a last look at the settings for the map in the
Description.txt file, check that only crates are switched
off, are you happy with the starting RU’s and the bounty
level? Sweeeet…
6.3.5
- Away
into Homeworld (ALT-TAB) and look at the results to these
changes. Looks much better huh?

6.4
- Summary
Okay,
so the map is working, the Ships are set up for players
One and Two, the Game Settings, Background, Lighting, Universe
Size and Sensor
Manager settings are done. All that really remains is the
resources and the extra players. And look how simple this
has been so far! We're over halfway done so lets quickly
push on and finish the two player map fully, by setting
up our resources.
*Top
Tip* -
Learn
to use the keyboard shortcuts, ie to start a 2 player skirmish
press M for multiplayer, S for Skirmish vs
CPU and S to start the games, the game remembers
the last map it loaded up so a quick M,S,S
key combo will have you in the game in seconds. Also quitting
out the game, pressing Escape (Esc) to call
up the menu, Q to quit the game, Y to agree
to quit the game and Esc (or X) to get out
of the game summary stats, again a quick Esc, Q,
Y, Esc key combo will have you back in the
main menu in a jiffy. You'll also have noticed by now that
constantly jumping in and out of the same map after minor
tweaks adds nothing to the load time, in fact the game usually
starts before cat has time to choose a nice picture for
you to look at while loading. It is indeed very quick, and
that's why tweaking is so simple.
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